In the live game, every API call that affected the player’s inventory triggered a write to the corresponding record in our Azure Cosmos database. From a player’s perspective, the game is constantly saving their progress. To achieve parity in the offline game, we exposed two functions in the AOT DLL for getting and setting a player’s inventory (equivalent to the Cosmos DB inventory document). When the game first starts up, the local save file on disk is read and the inventory is loaded into the DLL’s memory. As the various serverless HTTP operations occur throughout gameplay the DLL’s in-memory inventory state gets updated. After these operations, if the inventory was changed, the client fetches the new full inventory state from the DLL and saves it back to disk.
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不止手机,笔记本电脑也曾经尝试过硬件集成的防窥功能,惠普当年的 Sure View 技术方案就是其中一例:
我们正常给她梳头,洗漱,穿好衣服收拾好小书包,带着备用的衣服,领着她第一次去到幼儿园。